Kinetic Energy, Momentum & Pass-Through Calculator
Kinetic energy tells you one thing, momentum tells you another, and the two disagree more often than most charts admit. Set your arrow up and see both — at the distance you'd actually take the shot.
Want to see the exact formulas and physics behind this calculator? Read our Methodology & Assumptions →
Simulation Lab
Find what your setup is actually carrying when it lands
Energy and momentum are physics and come out exact. Penetration is a model — read the panel at the bottom before you lean on it for a species you've never hunted.
Pre-Sets
Pick one to load a whole setup, then move any slider from there.
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What's on the shaft
Broadhead
ArcheryEra Penetration Score — a proprietary comparison model, not a laboratory penetration measurement. It ranks builds against each other; it isn't an industry-standard ballistic test.
Game matrix · broadside, at 30 yd
Bars show modelled depth against that animal's body. The upright line is where the far side of the vitals sits.
The curve
What one change would do
Guide
Kinetic Energy, Momentum & Penetration
Two numbers, one arrow, and they don't always agree. Here's why that's normal, and how to read both of them without picking a side.
Kinetic Energy vs. Momentum: Which Matters More for Bone Penetration?
Kinetic energy and momentum both describe what a moving arrow carries, but they weight speed and weight differently. KE leans hard on speed — speed counts twice over, mass only once — so a light, fast arrow flatters it. Momentum treats the two evenly, so weight counts for much more. A 450 grain arrow at 280 fps reads about 78 ft·lb of kinetic energy and 0.559 slug·ft/s of momentum — both correct, both describing the same arrow, but they answer different questions.
Energy is the better guide to what happens right at impact — breaking through hide and muscle, driving a mechanical broadhead open. Momentum is the better guide to what happens after impact, while the arrow is still fighting resistance the whole way through — which is exactly the situation when a shaft meets heavy bone. That's why bowhunters chasing pass-throughs on tough game quote momentum, and why this tool's penetration model is built on momentum, adjusted for broadhead drag and FOC, rather than on kinetic energy alone.
Minimum KE Guidelines for Whitetail, Elk, and Moose
The most widely cited rule of thumb — popularized by Easton and repeated across most bowhunting publications — groups minimum kinetic energy by game class: roughly 25–41 ft·lb for deer-class animals, 42–65 ft·lb for elk, black bear and boar, and 65 ft·lb or more for the toughest game such as moose, cape buffalo and grizzly. It's a reasonable floor to sanity-check a setup against.
If you're bowhunting whitetail specifically, I break the 25–41 ft·lb deer-class band down further by draw weight, including where each state sets its legal floor, on the Draw Weight & Kinetic Energy for Deer page.
Where a static ft·lb chart falls short is that it's a launch number, and it says nothing about broadhead choice or arrow balance. The Game Matrix above goes a step further: it carries your setup's momentum out to the actual shot distance, adjusts it for the broadhead you've picked and the FOC you're running, and checks the result against real body widths — about 15 in through a whitetail, 22 in through an elk, 32 in through a buffalo-class animal — instead of a single number in isolation.
How to Read Your Numbers Before the Season
- Chronograph the real arrow. Three shots with the broadhead you'll actually hunt with, averaged — every number on this page is downstream of that speed.
- Weigh the finished arrow. Head, insert, wrap, vanes, nock, all fitted — not the shaft's advertised weight alone.
- Set the distance to what you'll actually shoot, not the number at the bow. A setup that reads well at the muzzle can read short at 40 yards once speed has bled off.
- Match the broadhead in the tool to the one in your quiver. A wide mechanical and a narrow two-blade can move the penetration read by a full category on the same arrow.
- Treat the penetration score as a comparison, not a grade. Use it to check whether a change — more point weight, a narrower head — actually moved anything.
Frequently Asked Questions
Does a heavier arrow really lose kinetic energy?
Hardly, within a sensible range. Hold the bow constant and walk arrow weight up: energy barely moves across the middle of the range, while momentum climbs steadily the whole way, because the heavier arrow leaves slower but captures more of what the bow put in. The real trade you're making with a heavier arrow is trajectory, not energy — see the Trajectory & Sight-Pin Visualizer for that side of it.
How much energy does an arrow lose by 40 yards?
More than most people expect. A 450 grain arrow at 280 fps with hunting vanes and a three-blade head arrives at 40 yards doing roughly 243 fps, and its energy has fallen from 78 to about 59 ft·lb — a quarter of it gone before the arrow ever touches hide. That's why the number at the bow matters far less than the number at the distance you'll actually shoot.
What kinetic energy do you need for elk?
Commonly cited guidelines put elk at 42–65 ft·lb, which is also where this tool's own penetration score is anchored — a score of 50 means the arrow just reaches the far side of elk vitals at your chosen distance. Energy alone doesn't account for broadhead drag or FOC, so a setup can meet the ft·lb guideline and still come up short with the wrong head; run the Game Matrix above to check the combination, not just the raw number.
Under the hood
How far can you trust this?
Two very different kinds of number share this page, and it matters which is which. Energy and momentum are straight physics — enter a real chronograph figure and a real arrow weight and they come out exact. Penetration is a model. It's built to rank setups honestly against each other and against what bowhunters consistently report, and it will never know what your particular arrow does when it meets a particular shoulder.
How each number is worked out Eight short entries — tap any one for the reasoning and a figure you can check
Kinetic energy and momentum — and why they disagree The oldest argument in bowhunting, in two numbers
Both describe what a moving arrow carries, but they weight speed and mass differently. Kinetic energy leans hard on speed — speed counts twice over, mass only once — so a light fast arrow flatters it. Momentum treats the two evenly, so weight counts for much more.
That's why the same two arrows can swap places depending on which number you look at, and it's the whole light-versus-heavy argument in a nutshell. Energy is the better guide to what happens on impact — breaking through the near shoulder, driving a wide mechanical open. Momentum is the better guide to what happens after impact, when the arrow is fighting resistance the whole way through. Bowhunters who care about pass-throughs quote momentum, and they have good reason to.
Switch the chart to Light vs heavy arrow and something worth knowing shows up. Hold the bow constant and walk the arrow weight up: energy hardly moves across the middle of the range, while momentum climbs steadily the whole way. A heavier arrow leaves slower, but it captures more of what the bow put in, and the two effects very nearly cancel on the energy figure.
So the honest version of the argument isn't "heavy arrows trade energy for momentum" — it's that within a sensible range they cost you very little energy and hand you a good deal of momentum. What they genuinely do cost is trajectory: a heavier arrow drops more, and that's the trade you're really making. The Trajectory Visualizer is where you can see that side of it.
Check it: a 450 gr arrow at 280 fps reads about 78 ft·lb and 0.559 slug·ft/s. Any published arrow-energy chart will agree, because there's nothing to argue about here.
Distance — why the numbers at the bow aren't the numbers that matter The figure on the chronograph is the best your arrow will ever be
An arrow starts slowing the instant it leaves the string, and it never gets any of that back. Every energy figure quoted at the bow is a launch number, but the animal is standing 30 or 40 yards away — so the only figure worth acting on is the one at that distance.
How fast the speed bleeds off comes down to how much surface is hanging in the air. Low-profile vanes give up the least, hunting vanes a little more, four vanes or full helical more again, and long feathers the most. Broadheads add their own share, with wide fixed blades costing more than a slim two-blade. All of it is treated as a steady percentage lost per yard, so the far half of a long shot costs proportionally more than the near half.
Check it: 450 gr at 280 fps with hunting vanes and a three-blade head arrives at 40 yd doing about 243 fps. Energy has fallen from 78 to roughly 59 ft·lb — a quarter of it gone before the arrow ever touches hair. That gap is the single most useful thing on this page.
FOC — front of centre Real, useful, and argued over harder than almost anything else in archery
FOC describes how far forward the arrow's balance point sits. Weight up front keeps the shaft pointing where it's going, both in flight and — the part that matters here — while it's driving through tissue. An arrow that stays straight puts all its momentum in one direction; one that starts to yaw wastes it sideways.
The direction of the effect isn't controversial. The size of it very much is. Some of the strongest claims for extreme FOC come from a small body of testing that hasn't been widely replicated, and plenty of experienced hunters report far more modest gains. This tool deliberately takes the cautious side: FOC moves the penetration figure, but nowhere near as much as the boldest claims would suggest.
Check it: if you want to see the difference yourself, shoot the same shaft into a dense target with a 100 gr head and then a 200 gr head, matching total arrow weight with tape or inserts so only the balance point changes. That test is worth more than any argument online — including this one.
Broadhead choice Where the biggest single change in this tool comes from
Heads differ in how much of the arrow's momentum they spend getting through. A narrow two-blade that cuts from first contact wastes the least — there's no tip to push a hole open before the blades start working. Three- and four-blade fixed heads cut more tissue and cost more to drive. Mechanicals cost the most of all, because part of the arrow's momentum goes into opening the blades before any cutting starts, and a wide cutting diameter drags harder the whole way through.
The ranking is settled — you'll find very little disagreement on the order. The spacing between them is this tool's own calibration, set so the outputs land where bowhunters' collective experience puts them. Treat a change of one step as meaningful and the exact percentage as approximate.
None of this makes mechanicals a bad choice. On a fast bow with plenty of momentum in hand, at deer-class ranges, the bigger hole is a real advantage and the cost is affordable. The trouble comes when a wide mechanical is bolted onto a setup that had no margin to spare.
The game matrix — what the bars are showing Modelled depth against real animal geometry
Each row takes the momentum your arrow has left at that distance, adjusts it for the head and the FOC, and turns it into an estimated depth into that animal. The bar shows that depth against the animal's body; the upright line marks where the far side of the vitals sits on a broadside shot.
- Pass-through — modelled depth exceeds the full body width.
- Sufficient — reaches through the vitals but stops inside.
- Insufficient — falls short of the far side of the vitals, which is where wounding rather than killing starts.
The animal figures are averages for a mature broadside animal — roughly 15 in through a whitetail, 22 through an elk, 32 through a buffalo, with vitals sitting proportionally inside. Bigger and smaller individuals exist, and a quartering angle changes everything.
Check it: 450 gr at 280 fps with a three-blade head reads pass-through on deer at 40 yd and sufficient — but not through — on elk. That is very close to how that setup is usually described by people who hunt both.
The penetration score One number to compare two builds quickly
ArcheryEra Penetration Score: a proprietary comparison model — not a laboratory penetration measurement. It's a single 0–100 read anchored on elk-class work, because that's where setups start to separate. 50 means the arrow just reaches the far side of elk vitals at the distance you've set. Above 50 you're into pass-through territory with progressively more in hand; below it you're short.
It is a comparison tool, not a grade, and not a published penetration standard. Use it to see whether swapping a head or adding 50 grains actually moved anything. Don't read 74 as meaningfully better than 71.
What this model can't know Read this before you trust it on an animal you've never hunted
Penetration estimates rest on assumptions that a calculator has no way to check:
- The arrow is flying straight. A broadhead that planes because the arrow is out of tune loses more penetration than every setting on this page combined.
- Blades are sharp. A dull head is a different projectile.
- The shot is broadside and behind the shoulder. Heavy bone changes the picture entirely, and no momentum figure predicts what happens when an arrow meets a scapula.
- Average tissue. Real animals vary by season, age, condition and species within a class.
- Shaft diameter, single-bevel versus double-bevel grind, insert and footing construction, and how well the head is aligned with the shaft all matter and none of them are inputs here.
A well-placed arrow from a modest setup out-performs a badly placed one from an impressive setup, every single time. If a species is new to you, ask people who hunt it — and check your local regulations, which often set minimum draw weight or arrow weight regardless of what any calculator says.
Check it against your own gear Two afternoons of testing beats any model
- Speed: chronograph three arrows with the broadhead you'll actually hunt with, and average them. Everything on this page is downstream of that one number.
- Weight: weigh the finished arrow on a grain scale, complete — head, insert, wrap, vanes, nock. Not the shaft's advertised figure.
- FOC: balance the finished arrow on a straight edge and measure. It's a two-minute job and most people are surprised by the answer.
- Penetration: shoot layered cardboard or a dense foam block at your real hunting distance, then change one thing and shoot again. Relative results from your own bow beat any model's absolute numbers.
If your results disagree with this page, believe your results — and leave a comment below so the next reader gets the benefit.
Energy and momentum are exact; penetration is an estimate for comparing setups, sense-checked against what shooters report on ArcheryTalk, Rokslide and TradTalk. Hunt within your own tested range and your local regulations.
All Tools & Simulations
Every free calculator on ArcheryEra in one table — answer a single question with a Quick Tool, or chain a full build through the Simulation Lab.
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| Wood Arrow Spine Calculator | Arrow Trajectory & Sight-Pin Visualizer |
| Arrow Kinetic Energy Calculator | Kinetic Energy, Momentum & Pass-Through CalculatorYou are here |
| Arrow Momentum Calculator | |
| Bow Size Calculator | |
| Nock & Insert Fitment Finder |
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If your own results disagree with anything above, that is the most useful thing you could leave here. Setup, distance and what actually happened beats an opinion every time — and corrections get the page changed.
