Arrow Build & GPI Weight Calculator
Dial in one arrow and see everything at once: the spine you should be shooting, total weight, FOC, estimated speed, kinetic energy — and what game it's good for.
Want to see the exact formulas and physics behind this calculator? Read our Methodology & Assumptions →
Pre-Sets
Pick one to load a whole build, then move any slider from there. Nothing is locked.
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The shaft
What you hang on it
Estimates for tuning guidance, validated against real forum builds (ArcheryTalk, Rokslide). Archery has many variables — confirm against your own bareshaft/paper tune.
Guide
Understanding Arrow Spine, GPI & Build Weight
The workbench above gives you a verdict the moment you move a slider. This is what's actually driving that verdict.
What Is Arrow Spine & Why Getting It Wrong Ruins Your Groups
Spine is how much a shaft flexes under load, and every arrow needs to flex a very specific amount to fly straight off a given bow. Too weak (a spine number too high) and the shaft bends excessively as it's released, porpoising through the air and hitting left of the point of aim for a right-handed shooter. Too stiff (a number too low) and it barely flexes at all, typically printing right. Three things drive what spine you actually need: more draw weight demands a stiffer shaft, a longer draw length demands a stiffer shaft, and more weight hung on the front — point plus insert — also demands a stiffer shaft, because all three add more force trying to bend the arrow at the moment of release.
Recurve and traditional setups are the exception that trips people up: with no let-off and typically heavier front-of-center builds, trad archers commonly need a noticeably weaker (higher-numbered) spine than a compound shooter pulling the same poundage — which is why this workbench treats compound and recurve as separate calculations rather than one chart with a footnote.
Which shaft family you're starting from changes some of these defaults, too — Types of Arrows breaks down the five families this workbench draws its presets from.
Reading the Spine Verdict: Matched, Weak, or Stiff
Spine charts from shaft manufacturers give you a starting point, but the number that matters is how your specific bow and specific components behave together — which is exactly what changing a slider above is meant to show before you buy a dozen shafts.
How to Build & Tune an Arrow — Step by Step
- Start with draw weight and draw length. These set your baseline spine requirement before a single component is chosen.
- Pick a shaft and check total weight against grains per pound. The old IBO minimum is 5 grains per pound of draw weight — shoot lighter than that and you risk the bow the way a dry-fire does. For hunting, most experienced bowhunters stay in a 6.5–8.5 GPP sweet spot for a better balance of speed and penetration.
- Add point and insert weight, then re-check the spine verdict. Front weight is the fastest way to push a build from Stiff toward Matched, or from Matched toward Weak if you overdo it.
- Check FOC and kinetic energy together, not separately. A build can hit a great KE number and still carry a poor balance point, or vice versa — the verdict panel above shows both from the same inputs.
- Confirm with a bareshaft or paper tune. This tool gets you to a very good starting shaft; the bow itself gives the final answer.
Frequently Asked Questions
What does GPI mean for arrows?
GPI is grains per inch — how much a bare shaft weighs for every inch of its length, before any point, insert, vanes or nock are added. It's a spec every shaft manufacturer publishes, and it's the main lever for total arrow weight: a longer arrow or a higher-GPI shaft both add finished weight without touching the components you hang on the end.
How many grains per pound should a hunting arrow weigh?
Never below 5 grains per pound of your bow's draw weight — that's the old IBO minimum, and shooting lighter risks stressing the limbs similarly to a dry fire. For hunting specifically, most bowhunters aim for 6.5 to 8.5 grains per pound, trading a little speed for meaningfully better penetration on game.
Why does draw length change what spine I need?
A longer draw length means more of the shaft is unsupported past the rest at full draw, and more energy is being loaded into it at release — both of which call for a stiffer shaft to keep the same flex behavior. Shooters with a longer-than-average draw length routinely need a stiffer spine than the chart's default 28 to 29 inch assumption suggests.
All Tools & Simulations
Every free calculator on ArcheryEra in one table — answer a single question with a Quick Tool, or chain a full build through the Simulation Lab.
| Arrow Speed & Performance Calculator | Arrow Build & GPI Weight CalculatorYou are here |
| Draw Length Calculator | Dynamic Spine & Shaft Flex Calculator |
| Arrow Weight Calculator | Arrow FOC & Balance Point Optimizer |
| Arrow Shaft Finder | Paper Tune Root-Cause Diagnostic |
| Recurve Arrow Spine Calculator | Broadhead Flight & Tuning Stability Checker |
| Carbon Arrow Spine Calculator | Tree-Stand & Angled Shot Distance Compensator |
| Wood Arrow Spine Calculator | Arrow Trajectory & Sight-Pin Visualizer |
| Arrow Kinetic Energy Calculator | Kinetic Energy, Momentum & Pass-Through Calculator |
| Arrow Momentum Calculator | |
| Bow Size Calculator | |
| Nock & Insert Fitment Finder |
Your turn
Join the Conversation
If your own results disagree with anything above, that is the most useful thing you could leave here. Setup, distance and what actually happened beats an opinion every time — and corrections get the page changed.
